Intro - What is Simulation Creationism?
According to Simulation Creationism theory, everything we experience as ‘reality’ is a sophisticated computer simulation, like a high-resolution computer game or video movie. In addition, the theory hypothesizes that everything we see, feel, sense, and taste results from a highly advanced supreme being creation whose objective is to research and monitor events related to creation and life.
According to the model, the “universe” (space and reality which is being experienced by the observer), is composed of 3 basic elements:
1 – Voltage source (Disk Shaped Static Universe)
A Lituus spiral, with a radius of curvature equal to 1/srqt(4PI)

2 – 2nd Order band Pass filter (High Pass and Low Pass filters which creates the Heavens and Earth)
Which creates the space in accordance to the Center Frequency.
The space is created by the blocked frequencies phase differences and the attenuation angles (the poles).

3 – A Test particle (“The observer”) in a negative electric field (“Space”).

From the Test Particle point of reference, the field strength, which surrounds him, is determined by the voltage output of the sensor itself.
The voltage output at any given point is determined by the distance and dielectric medium which surrounds the sensor.
The Creation of Earth -

The light is entering into the High Pass filter (555nm center frequency), which causes the frequencies under 555nm , to attenuate in a 90 degrees phase.

The Creation of the Heavens
The frequencies above 555nm , which passed through the High Pass filter (0 degrees phase) are now entering the Low Pass filter, which causes the frequencies above 555nm , to attenuate in a (-90) degrees phase.

The form of the Dome shape sky and the curvature of the Earth
The Frequencies above and below 555nm , which were attenuated by the High pass and Low pass filters , are changing their phase (direction) , and thus creating the dome-shaped sky and the curvature of the Earth.


The Field of view creation for the Observer
The Phase shifted frequencies are attenuated in 45 degrees angles.
This means 2-poles for each of the Filters, located each at PI/4.


The Four Pillars of Simulation Creationism
The theory is based on four principles. In the following sections, there are details and examples of these four principles and how they are expressed in the ‘reality’ around us.
The first Pillar - An observer cannot see or measure a remote signal
According to this principle, when we see an object or figure in the distance, what reaches our eye is not the original signal sent from the object, but a reflection of the object perceived by our eyes.


When we perceive an object through our eyes, it seems to us that we are directly seeing the signals coming from the tree and therefore it seems distant to us. However, by using binoculars, the same tree will seem to be closer, which means that the perception of the tree signal is not related to the distance but to our sight. In conclusion, what we perceive in our senses, is not really the original signal but an illusion of that signal.



The second Pillar – nadir and zenith are constant in relation to the observer
According to this principle, each person, from the position in which he stands, perceives himself as Coordinated in a vertical line that stretches between the center of the Earth and the highest node in the dome of the sky.

If a straight vertical line is drawn, the highest part – the zenith, reaches the center of the open sky dome, while the lowest part – the nadir, reaches the center of the earth. For example, when we stand in an open field, the sky around us looks dome-shaped and the observer will always perceive the highest point just above his head and the feeling that the center of the earth is just below him. When several people will stand at different points in the same field, each of them will experience the reality around him as one in which the dome of the sky is just above him and the center of the earth is exactly below his feet.


The third Pillar – the angles of attenuation to the vanishing point are constant
According to this principle, at the horizon, at the point where the earth and the sky meet, we always see the same angles.

For example, if we are on a flat plane in the middle of a road, railroad tracks, or a tree-lined avenue. Regardless of the width of the trail – always the point at which the same road connects on the horizon and creates a triangle will be at an angle of ninety degrees, while the angles that stretch between the edges of the trail and the horizon line will be 45 each.


The fourth Pillar – nearby objects are bigger and larger than remote objects
According to this principle what we are accustomed to perceiving as the distance is in fact, objectively, the size of the object that we see. If we liken this principle to an electric field, the observer will always see himself as the center of the electric field when we can say that the observer is the sensor – the figure that perceives the environment with its senses.

According to this, everything close to the center of the electric field is perceived as strong and large, while objects that move away from the center of the electric field become smaller and weaker as they move away from the source.

This principle corresponds with the voltage response – that is, how the sensor reacts to what is around it, a power intensity gauge will always perceive the highest electrical intensity near the source, which is, the observer, and the further away we move from the source, the lower the voltage intensity becomes.


This is the basis of the four pillars of simulation creationism that, when combined, can begin to explain the model which shows how the world and reality are constructed. Later, we will expand more on these principles and see how they correspond according to the theory of simulation creationism.